They will be able to easily deal with any ground unit other than enemy supers, which means it can easily make x3 its point cost if well managed. They require a large amount of effort to kill if well managed, usually requiring a sustained effort to create the opportunity for a superheavy kill (unless the player demonstrates moments of pro superheavy micro). This is why superheavies, which are by no means cheap, are one of the most cost-effective units in the game – they fulfill all three requirements. Provides utility, without which a player’s efforts would be noticeably weakened Requires a disproportionate investment of counter-units to effectively deal withĬan reliably kill more than its point value Generally speaking, a unit is cost-effective if it fulfills any of these criteria: It is important to note that “cost-effective” does not necessarily mean “cheap,” as it is a measure of the unit’s potential effectiveness versus its price. Nations with low efficiency have fewer of such units, meaning that their ability to trade favorably with opposing units is lowered. Nations with high efficiency have many units are cost-effective, with an added bonus to units that require relatively low micro to use effectively (attentional efficiency). How effective a certain nation is at prosecuting a certain situation, again given a limited deck size. Nations with low flexibility can excel in certain areas, but the lack of alternative viable playstyles may make players of that nation dangerously predictable. Nations with high flexibility can fill out a deck with units that can address many different tactical situations, giving players many tactical and operational options. The number of situations that a particular nation can effectively deal with given a limited deck size. Keep in mind that for the rest of this article, “nations” and “coalitions” will be used interchangeably unless otherwise noted. SECTION 1: WHAT MAKES NATIONS GOOD?īefore we launch into a discussion of the relative strength levels of the nations in W:RD, it’s important to understand the factors that influences these rankings. Now that that’s out of the way, let’s get to the good stuff. Thus, I feel like starting a series of meta guides – about specific nations, maps, game modes, etc., since right now new players must either 1) Do some ridiculously detailed research in random threads and Razzmann vids or 2) Try to learn by doing and get absolutely smashed. I’ve come to realize that while there is a plethora of guides and advice on general micro, force composition, and other stuff, there really isn’t much in terms of meta guidance… and as we all know, that is just as (if not more) important than knowing you shouldn’t just attack move all your units down a single road towards the enemy spawn. WITH HOW OFTEN NUMBERS ON THE LIST CHANGE, WILL NOT UPDATE FOR A LITTLE WHILE YET DISCLAIMER: I'm a Conquest player and I consider Conquest the best way to play Wargame, so all of my advice is geared towards this except for the final section. IF YOU HAVE CRITICISMS PLEASE POST COMMENT BELOW/ON GOOGLE DOC FOR DISCUSSION Furthermore, posts targeting specific users are grounds for a permanent ban. However, as this subreddit was created to promote discussion, any off-topic/meme content will be removed at the mod's discretion. Shitposting is part-and-parcel of the Wargame experience. If a user offers to send a replay through email or another service such as Skype, proceed at your own risk. Likewise, if you are a new player and you ask for help, don't get angry at people who criticise your decisions - they might just be right!Īll replays should be hosted on Wargame Tools, for safety and convenience, and include the keyword "#bootcamp" in the title. If a new player makes a mistake, don't jump down their throat and chastise them politely point out their error and offer constructive criticism. You are either here for help, or you are here to help. Whether you're a new recruit or a grizzled veteran, courtesy and respect should be at the forefront of everything you do. Join our Discord to find other players looking for games, help, or advice!Ĭheck out this awesome website for a handy reference guide to each nation's strengths and weaknesses. If you'd like to help out new players in this subreddit, message either me or one of the mod team with a link to your Steam profile, and we'll set you up with a custom flair. Here, we aim to introduce new or inexperienced players to Wargame veterans, and provide a place for discussion, replay analysis, and 1-on-1 gameplay matches. This subreddit is dedicated to reversing the stigma that Wargame: Red Dragon has as a tough, unrelenting game with a toxic community and a steep learning curve. Guides Replays Advice Looking for players
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